Character Design / Project1
21/4/2025 - 30/7/2025/ Week 1 - Week 14
GUAN YAXIN / 0370687
Character Design / Bachelor of Design (Hons) in Creative Media
LECTURES&PROCESS
Week 1
In the first week of class, Miss Ayunie Juainie Arzmi first introduced the course to us and explained the requirements, which gave me a preliminary understanding of this course. We need to set a new role in the specified world view (just like designing oc), draw an image and write a background story. We need to prepare an electronic drawing board for the next study.
In the following time, Miss Ayunie Juainie Arzmi explained the concept of "painting style" according to PPT, and used a character in Cookie Run: Ovenbreak to demonstrate for us, drawing the same image in different styles. Understanding these can make us make better designs, and students are also required to complete this exercise. I didn't expect to have painting contact in the first class, so I wasn't prepared. I feel very embarrassed that I don't have any tools to draw with me, but I have no choice but to take action, so I can only draw on the memo of my mobile phone with my fingers. This process is very difficult. I can only watch some twisted lines appear on the screen. What's worse, the memo can't save all the images I have drawn. This is so desperate that I can only finish this exercise after class. Regarding the world view of role design, the teacher gave three different games for students to choose, and the one with the most votes was the determined project, and finally the Genshin Impact was selected. But to be honest, I prefer the absolute Zenless Zone Zero to Genshin Impact (of course, Genshin Impact is also good). Out of interest, maybe I can use some extra time to design oc of the Zenless Zone Zero.
Miss Ayunie Juainie Arzmi asked the students to do research on the game, determine the area where the characters are located to facilitate the design, and make an outline of the character design before the next class. I set the region in Liyue, and then drew several different and simple drafts. I like making up stories very much, and the role design just provides an opportunity. When drawing a draft, some plots naturally emerge in my mind. I position the role of the design as an artist (at least a worker related to the art industry). This role is set in contrast and looks different from usual. However, in the following time, I conceived two different characters, a man and a woman, both of whom are teenagers. Their background stories are not the same, but they are similar from a certain point of view, so I decided to design two different images and choose the better one in the process of perfection to complete the follow-up tasks. At the same time, I also finished drawing the exercises that I didn't finish in class before.
Week 2
In the course of the second week, Miss Ayunie Juainie Arzmi explained some more in-depth knowledge, such as different characters, how to write background stories and so on, and also showed us the role design in the original god of the game. The next time is painting practice in class. This time, the teacher takes a female model as an example to teach us how to sketch characters step by step. First, we need to locate and determine the positions of the head, shoulders and so on, then summarize the body of the characters, and finally erase the excess parts inside, and use soft lines to show the muscles of the characters in the drawing process. She told us that if we design a female character, we should draw the female model given in the folder, and if we design a male character, we should draw the male model given in the folder. This exercise can help us understand the structure of the human body. In class, some students showed the outline of their characters to the teacher. Before that, I thought it was enough to draw a draft, so I needed to supplement the keywords, design concepts and reference pictures of the characters and submit them to Miss Ayunie Juainie Arzmi for inspection.
INTRODUCTION
Project 1: Final Project
FEEDBACK
WEEK 1
General Feedback :The teacher introduced the course to us, explained the concept of "painting style" and so on, and asked us to prepare tools and determine the scope of role design.
Specific Feedback :Miss Ayunie Juainie Arzmi reminded me to bring an electronic drawing board.
WEEK 2
General Feedback :Miss Ayunie Juainie Arzmi teaches us how to design characters, and shows some characters in the game as cases. Students need to continue to design oc in Genshin Impact.
Specific Feedback :I need to continue to finish the sketch exercise in class and make a detailed outline of the characters.
REFLECTION
Experience
Observation
Findings
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